


The substance 3D team designs the concept store brief the aim was to test out and showcase the true-to-life potential of the digital tools and to help professionals save time when putting together their scenes – let the staging begin.Īrtist daniel margunato collaborates with the Substance 3D team for a luxurious concept store

artist daniel margunato puts the super-refined released models into use as he collaborates with the creative group for the creation of a concept store. It’s worth going through them since the new features are well documented with examples, and there are other improvements also not covered in this article.Īdobe Substance Painter is available for US $19.99/mo as part of the Substance 3D Texturing set of applications including also Adobe Substance 3D Designer and Adobe Substance 3D Sampler.With an additional collection of around 2,200 models complementing the more than 8,900 materials that were already available, the Substance 3D team of Adobe enriches the retail and interior design rendering. The full release notes of Adobe Substance Painter, can be found here. This release also brings an improved color picker, with many improvements like an enchanted eye dropper and saving color swatches. The angle of projection can be adjusted afterwards with the “angle” parameter, or the same parameter can be used to partially cover the object: Cylindrical Projection This projection method will be easier to wrap textures around pillars or columns, but also to more organic objects like arms. In this release a cylindrical projections has been added for fill layers and effects. Once the placement is done, the grid can be deformed by adjusting the control points: Cylindrical Projection Once the layer is created, you will see that the new Warp projection is automatically selected.” “Choose a material, an alpha, a texture or a procedural from the Assets library, drag and drop onto the desired part of the mesh. The introduction of drag and drop is a significant workflow improvement. Version 7.3 brings cylinder and wrap projections for fill layers, which is allowing distorting a texture with the help of a deformation grid.
